unreal.PoseSearchFeatureChannel_Pose
¶
- class unreal.PoseSearchFeatureChannel_Pose(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchFeatureChannel_GroupBase
UPoseSearchFeatureChannel_Pose
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Pose.h
Editor Properties: (see get_editor_property/set_editor_property)
input_query_pose
(InputQueryPose): [Read-Write]sample_role
(Name): [Read-Write]sampled_bones
(Array[PoseSearchBone]): [Read-Write] List of skeletal joints and associated Flags (Velocity, Position, etc) to sample.use_character_space_velocities
(bool): [Read-Write] if bUseCharacterSpaceVelocities is true, velocities will be calculated from the positions in character space, otherwise they will be calculated using global space positionsweight
(float): [Read-Write]