unreal.PropertyBlueprintFunctionLibrary

class unreal.PropertyBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Property Blueprint Function Library

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: PropertyBlueprintFunctionLibrary.h

classmethod get_property_name(property_) str

Gets only the property name of a property.

Parameters:

property (FieldPath) –

Return type:

str

classmethod get_property_origin_path(property_) str

Returns a path containing information which class declare the property.

Parameters:

property (FieldPath) –

Return type:

str

load_snapshot_actor(params) Actor

Loads the actor identified by Params. You can use this for advanced filter queries.

Parameters:

params (IsDeletedActorValidParams) –

Return type:

Actor