unreal.PropertyPathTestObject

class unreal.PropertyPathTestObject(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Property Path Test Object

C++ Source:

  • Module: PropertyPath

  • File: PropertyPathHelpersTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (bool): [Read-Write]

  • enum_four (PropertyPathTestEnum): [Read-Write]

  • enum_one (PropertyPathTestEnum): [Read-Write]

  • enum_three (PropertyPathTestEnum): [Read-Write]

  • enum_two (PropertyPathTestEnum): [Read-Write]

  • float (float): [Read-Write]

  • inner_object (PropertyPathTestObject): [Read-Write]

  • integer (int32): [Read-Write]

  • string (str): [Read-Write]

  • struct (PropertyPathTestStruct): [Read-Write]

  • struct_const_ref (PropertyPathTestStruct): [Read-Write]

  • struct_ref (PropertyPathTestStruct): [Read-Write]

property bool: bool

[Read-Write]

Type:

(bool)

property float: float

[Read-Write]

Type:

(float)

property inner_object: PropertyPathTestObject

[Read-Only]

Type:

(PropertyPathTestObject)

property integer: int

[Read-Write]

Type:

(int32)

property string: str

[Read-Write]

Type:

(str)

property struct: PropertyPathTestStruct

[Read-Write]

Type:

(PropertyPathTestStruct)

property struct_const_ref: PropertyPathTestStruct

[Read-Write]

Type:

(PropertyPathTestStruct)

property struct_ref: PropertyPathTestStruct

[Read-Write]

Type:

(PropertyPathTestStruct)