unreal.RCBehaviourSetAssetByPathNode

class unreal.RCBehaviourSetAssetByPathNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RCBehaviourNode

Takes the string as a path and goes on to search for the Asset it is connected to, setting it to a Target Exposed Property.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControlLogic

  • File: RCBehaviourSetAssetByPathNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • behavior_description (Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

  • display_name (Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name

execute(behaviour) bool

Execute

Parameters:

behaviour (RCBehaviour) –

Return type:

bool

is_supported(behaviour) bool

Is Supported

Parameters:

behaviour (RCBehaviour) –

Return type:

bool