unreal.RemoteControlActor

class unreal.RemoteControlActor(owner: RemoteControlPreset = Ellipsis, label: Name = 'None', id: Guid = [], path: SoftObjectPath = Ellipsis)

Bases: RemoteControlEntity

Represents an actor exposed in the panel.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (Guid): [Read-Only] Unique identifier for this entity

  • label (Name): [Read-Only] This exposed entity’s alias.

  • owner (RemoteControlPreset): [Read-Write] The preset that owns this entity.

  • path (SoftObjectPath): [Read-Write] Path to the exposed object.

property path: SoftObjectPath

[Read-Only] Path to the exposed object.

Type:

(SoftObjectPath)