unreal.RemoteControlInstanceMaterial

class unreal.RemoteControlInstanceMaterial(owner: RemoteControlPreset = Ellipsis, label: Name = 'None', id: Guid = [], field_type: ExposedFieldType = Ellipsis, field_name: Name = 'None', property_id: Name = 'None')

Bases: RemoteControlProperty

Represents a material instance property that has been exposed to remote control.

C++ Source:

  • Plugin: RemoteControl

  • Module: RemoteControl

  • File: RemoteControlInstanceMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • field_name (Name): [Read-Only] The exposed field’s name.

  • field_type (ExposedFieldType): [Read-Only] The field’s type.

  • id (Guid): [Read-Only] Unique identifier for this entity

  • label (Name): [Read-Only] This exposed entity’s alias.

  • owner (RemoteControlPreset): [Read-Write] The preset that owns this entity.

  • property_id (Name): [Read-Only] The exposed field’s identifier.