unreal.ResonanceAudioReverbPluginSettings

class unreal.ResonanceAudioReverbPluginSettings(enable_room_effects=False, room_position=[0.0, 0.0, 0.0], room_rotation=[0.0, 0.0, 0.0, 1.0], room_dimensions=[0.0, 0.0, 0.0], left_wall_material=RaMaterialName.TRANSPARENT, right_wall_material=RaMaterialName.TRANSPARENT, floor_material=RaMaterialName.TRANSPARENT, ceiling_material=RaMaterialName.TRANSPARENT, front_wall_material=RaMaterialName.TRANSPARENT, back_wall_material=RaMaterialName.TRANSPARENT, reflection_scalar=1.0, reverb_gain=1.0, reverb_time_modifier=1.0, reverb_brightness=0.0)

Bases: unreal.StructBase

Resonance Audio Reverb Plugin Settings

C++ Source:

  • Plugin: ResonanceAudio
  • Module: ResonanceAudio
  • File: ResonanceAudioReverb.h

Editor Properties: (see get_editor_property/set_editor_property)

  • back_wall_material (RaMaterialName): [Read-Write] Back wall acoustic material
  • ceiling_material (RaMaterialName): [Read-Write] Ceiling acoustic material
  • enable_room_effects (bool): [Read-Write] Whether Resonance Audio room effects are enabled
  • floor_material (RaMaterialName): [Read-Write] Floor acoustic material
  • front_wall_material (RaMaterialName): [Read-Write] Front wall acoustic material
  • get_transform_from_audio_volume (bool): [Read-Write] Whether the room transform should be taken from the Audio Volume this preset is attached to. If not used with the Audio Volume, last saved values will be used.
  • left_wall_material (RaMaterialName): [Read-Write] Left wall acoustic material
  • reflection_scalar (float): [Read-Write] Early reflections gain multiplier. Default: 1.0
  • reverb_brightness (float): [Read-Write] Reverb brightness modifier. Default: 0.0
  • reverb_gain (float): [Read-Write] Reverb gain multiplier. Default: 1.0
  • reverb_time_modifier (float): [Read-Write] Reverb time modifier. Default: 1.0
  • right_wall_material (RaMaterialName): [Read-Write] Right wall acoustic material
  • room_dimensions (Vector): [Read-Write] Room dimensions in 3D space
  • room_position (Vector): [Read-Write] Room position in 3D space
  • room_rotation (Quat): [Read-Write] Room rotation in 3D space
back_wall_material

(RaMaterialName) – [Read-Write] Back wall acoustic material

ceiling_material

(RaMaterialName) – [Read-Write] Ceiling acoustic material

enable_room_effects

(bool) – [Read-Write] Whether Resonance Audio room effects are enabled

floor_material

(RaMaterialName) – [Read-Write] Floor acoustic material

front_wall_material

(RaMaterialName) – [Read-Write] Front wall acoustic material

left_wall_material

(RaMaterialName) – [Read-Write] Left wall acoustic material

reflection_scalar

**(float)* – [Read-Write] Early reflections gain multiplier. Default* – 1.0

reverb_brightness

**(float)* – [Read-Write] Reverb brightness modifier. Default* – 0.0

reverb_gain

**(float)* – [Read-Write] Reverb gain multiplier. Default* – 1.0

reverb_time_modifier

**(float)* – [Read-Write] Reverb time modifier. Default* – 1.0

right_wall_material

(RaMaterialName) – [Read-Write] Right wall acoustic material

room_dimensions

(Vector) – [Read-Write] Room dimensions in 3D space

room_position

(Vector) – [Read-Write] Room position in 3D space

room_rotation

(Quat) – [Read-Write] Room rotation in 3D space