unreal.RevLimiterMotorSimComponent

class unreal.RevLimiterMotorSimComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: AudioMotorSimComponent

Temporarily cuts throttle and reduces RPM when drifting or in the air

C++ Source:

  • Plugin: AudioMotorSim

  • Module: AudioMotorSimStandardComponents

  • File: RevLimiterMotorSimComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • air_max_throttle_time (float): [Read-Write]

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • cached_input (AudioMotorSimInputContext): [Read-Write] Input data after running this component

  • cached_runtime_info (AudioMotorSimRuntimeContext): [Read-Write] runtime info after running this component

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • decel_scale (float): [Read-Write]

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • enabled (bool): [Read-Write] will only update if enabled

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • limit_time (float): [Read-Write]

  • limiter_max_rpm (float): [Read-Write]

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_rev_limiter_hit (OnRevLimiterHit): [Read-Write]

  • on_rev_limiter_state_changed (OnRevLimiterStateChanged): [Read-Write]

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • side_speed_threshold (float): [Read-Write]

property air_max_throttle_time: float

[Read-Write]

Type:

(float)

property decel_scale: float

[Read-Write]

Type:

(float)

property limit_time: float

[Read-Write]

Type:

(float)

property limiter_max_rpm: float

[Read-Write]

Type:

(float)

property on_rev_limiter_hit: OnRevLimiterHit

[Read-Write]

Type:

(OnRevLimiterHit)

property on_rev_limiter_state_changed: OnRevLimiterStateChanged

[Read-Write]

Type:

(OnRevLimiterStateChanged)

property side_speed_threshold: float

[Read-Write]

Type:

(float)