unreal.RigUnitMutable

class unreal.RigUnitMutable(execute_context: ControlRigExecuteContext = [])

Bases: RigUnit

Base class for all rig units that can change data

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

property execute_context: ControlRigExecuteContext

[Read-Write] * This property is used to chain multiple mutable units together

Type:

(ControlRigExecuteContext)