unreal.RigUnit_CollectionGetAll

class unreal.RigUnit_CollectionGetAll(type_to_search: RigElementType = Ellipsis, items: None = [])

Bases: RigUnit_CollectionBase

Creates an item array for all elements given the filter.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • items (Array[RigElementKey]): [Read-Write]

  • type_to_search (RigElementType): [Read-Write]

property items: None

[Read-Only]

Type:

(Array[RigElementKey])

[Read-Write]

Type:

(RigElementType)