unreal.RigUnit_CollectionGetItems

class unreal.RigUnit_CollectionGetItems(collection: RigElementKeyCollection = Ellipsis, items: None = [])

Bases: RigUnit_CollectionBase

Returns an array of items provided a collection

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (RigElementKeyCollection): [Read-Write]

  • items (Array[RigElementKey]): [Read-Write]

property collection: RigElementKeyCollection

[Read-Write]

Type:

(RigElementKeyCollection)

property items: None

[Read-Only]

Type:

(Array[RigElementKey])