unreal.RigUnit_ItemToName

class unreal.RigUnit_ItemToName(value: RigElementKey = Ellipsis, result: Name = 'None')

Bases: RigUnit_ItemBase

Casts the provided item key to its name

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Item.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Name): [Read-Write]

  • value (RigElementKey): [Read-Write]

property result: Name

[Read-Only]

Type:

(Name)

property value: RigElementKey

[Read-Write]

Type:

(RigElementKey)