unreal.RigUnit_ItemTypeEquals

class unreal.RigUnit_ItemTypeEquals(a: RigElementKey = Ellipsis, b: RigElementKey = Ellipsis, result: bool = False)

Bases: RigUnit_ItemBase

Returns true if the two items’ types are equal

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Item.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (RigElementKey): [Read-Write]

  • b (RigElementKey): [Read-Write]

  • result (bool): [Read-Write]

property a: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property b: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property result: bool

[Read-Only]

Type:

(bool)