unreal.RigUnit_RemoveMetadata

class unreal.RigUnit_RemoveMetadata(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, name: Name = 'None', name_space: RigMetaDataNameSpace = Ellipsis, removed: bool = False)

Bases: RigUnitMutable

Removes an existing metadata filed from an item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] The item to remove the metadata from

  • name (Name): [Read-Write] The name of the metadata to remove

  • name_space (RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked up

  • removed (bool): [Read-Write] True if the metadata has been removed

property item: RigElementKey

[Read-Write] The item to remove the metadata from

Type:

(RigElementKey)

property name: Name

[Read-Write] The name of the metadata to remove

Type:

(Name)

property name_space: RigMetaDataNameSpace

[Read-Write] Defines in which namespace the metadata will be looked up

Type:

(RigMetaDataNameSpace)

property removed: bool

[Read-Only] True if the metadata has been removed

Type:

(bool)