unreal.RigUnit_RigLogic

class unreal.RigUnit_RigLogic(execute_context: ControlRigExecuteContext = [])

Bases: RigUnitMutable

RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: RigUnit_RigLogic.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together