unreal.RigUnit_SetDefaultMatch
¶
- class unreal.RigUnit_SetDefaultMatch(execute_context: ControlRigExecuteContext = [], default: RigElementKey = Ellipsis)¶
Bases:
RigUnitMutable
Set default match during a connector event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ConnectionCandidates.h
Editor Properties: (see get_editor_property/set_editor_property)
default
(RigElementKey): [Read-Write] The items being interacted onexecute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together
- property default: RigElementKey¶
[Read-Write] The items being interacted on
- Type: