unreal.RigUnit_SetDefaultMatch

class unreal.RigUnit_SetDefaultMatch(execute_context: ControlRigExecuteContext = [], default: RigElementKey = Ellipsis)

Bases: RigUnitMutable

Set default match during a connector event

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ConnectionCandidates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (RigElementKey): [Read-Write] The items being interacted on

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

property default: RigElementKey

[Read-Write] The items being interacted on

Type:

(RigElementKey)