unreal.RigUnit_SetMetadataTagArray

class unreal.RigUnit_SetMetadataTagArray(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, tags: None = [], name_space: RigMetaDataNameSpace = Ellipsis)

Bases: RigUnitMutable

Sets multiple tags on an item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] The item to set the metadata for

  • name_space (RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked up

  • tags (Array[Name]): [Read-Write] The tags to set for the item

property item: RigElementKey

[Read-Write] The item to set the metadata for

Type:

(RigElementKey)

property name_space: RigMetaDataNameSpace

[Read-Write] Defines in which namespace the metadata will be looked up

Type:

(RigMetaDataNameSpace)

property tags: None

[Read-Write] The tags to set for the item

Type:

(Array[Name])