unreal.RigUnit_SetupShapeLibraryFromUserData
¶
- class unreal.RigUnit_SetupShapeLibraryFromUserData(execute_context: ControlRigExecuteContext = [], name_space: str = '', path: str = '', library_name: str = '', log_shape_libraries: bool = False)¶
Bases:
RigUnitMutable
Allows to set / add a shape library on the running control rig from user data
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_UserData.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherlibrary_name
(str): [Read-Write] * Optionally provide the namespace of the shape library to use. * This is only useful if you have multiple shape libraries and you * want to override a specific one.log_shape_libraries
(bool): [Read-Write] * If this is checked we’ll output the resulting shape libraries to the log for debugging.name_space
(str): [Read-Write] * The name space of the user data to look the shape library up withinpath
(str): [Read-Write] * The path within the user data for the shape library
- property library_name: str¶
[Read-Write] * Optionally provide the namespace of the shape library to use. * This is only useful if you have multiple shape libraries and you * want to override a specific one.
- Type:
(str)
- property log_shape_libraries: bool¶
[Read-Write] * If this is checked we’ll output the resulting shape libraries to the log for debugging.
- Type:
(bool)