unreal.RigVMFunctionEntryNode

class unreal.RigVMFunctionEntryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMTemplateNode

The Function Entry node is used to provide access to the input pins of the library node for links within.

C++ Source:

  • Plugin: RigVM

  • Module: RigVMDeveloper

  • File: RigVMFunctionEntryNode.h