unreal.RigVMFunction_AccumulateVectorRange
¶
- class unreal.RigVMFunction_AccumulateVectorRange(value: Vector = Ellipsis, minimum: Vector = Ellipsis, maximum: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBase
Accumulates the min and max values over time
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
maximum
(Vector): [Read-Write]minimum
(Vector): [Read-Write]value
(Vector): [Read-Write]