unreal.RigVMFunction_AlphaInterp

class unreal.RigVMFunction_AlphaInterp(value: float = 0.0, scale: float = 0.0, bias: float = 0.0, map_range: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, clamp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_result: bool = False, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_SimBase

Takes in a float value and outputs an accumulated value with a customized scale and clamp

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_AlphaInterp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write]

  • clamp_max (float): [Read-Write]

  • clamp_min (float): [Read-Write]

  • clamp_result (bool): [Read-Only]

  • interp_result (bool): [Read-Only]

  • interp_speed_decreasing (float): [Read-Write]

  • interp_speed_increasing (float): [Read-Write]

  • map_range (bool): [Read-Only]

  • out_range (InputRange): [Read-Write]

  • range (InputRange): [Read-Write]

  • result (float): [Read-Write]

  • scale (float): [Read-Write]

  • value (float): [Read-Write]

property bias: float

[Read-Write]

Type:

(float)

property clamp_max: float

[Read-Write]

Type:

(float)

property clamp_min: float

[Read-Write]

Type:

(float)

property clamp_result: bool

[Read-Only]

Type:

(bool)

property interp_result: bool

[Read-Only]

Type:

(bool)

property interp_speed_decreasing: float

[Read-Write]

Type:

(float)

property interp_speed_increasing: float

[Read-Write]

Type:

(float)

property map_range: bool

[Read-Only]

Type:

(bool)

property out_range: InputRange

[Read-Write]

Type:

(InputRange)

property range: InputRange

[Read-Write]

Type:

(InputRange)

property result: float

[Read-Only]

Type:

(float)

property scale: float

[Read-Write]

Type:

(float)

property value: float

[Read-Write]

Type:

(float)