unreal.RigVMFunction_ForLoopCount

class unreal.RigVMFunction_ForLoopCount(execute_context: RigVMExecuteContext = [], count: int = 0, index: int = 0, ratio: float = 0.0, completed: RigVMExecuteContext = [])

Bases: RigVMStructMutable

Given a count, execute iteratively until the count is up

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_ForLoop.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (RigVMExecuteContext): [Read-Write]

  • count (int32): [Read-Write]

  • execute_context (RigVMExecuteContext): [Read-Write] * This property is used to chain multiple mutable nodes together

  • index (int32): [Read-Write]

  • ratio (float): [Read-Write]

property completed: RigVMExecuteContext

[Read-Only]

Type:

(RigVMExecuteContext)

property count: int

[Read-Write]

Type:

(int32)

property index: int

[Read-Only]

Type:

(int32)

property ratio: float

[Read-Only]

Type:

(float)