unreal.RigVMGraphFunctionArgument

class unreal.RigVMGraphFunctionArgument(name: Name = 'None', display_name: Name = 'None', cpp_type: Name = 'None', cpp_type_object: Object = Ellipsis, is_array: bool = False, direction: RigVMPinDirection = Ellipsis, default_value: str = '', is_const: bool = False)

Bases: StructBase

Rig VMGraph Function Argument

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMGraphFunctionDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cpp_type (Name): [Read-Only]

  • cpp_type_object (Object): [Read-Only]

  • default_value (str): [Read-Only]

  • direction (RigVMPinDirection): [Read-Only]

  • display_name (Name): [Read-Only]

  • is_array (bool): [Read-Only]

  • is_const (bool): [Read-Only]

  • name (Name): [Read-Only]

property cpp_type: Name

[Read-Only]

Type:

(Name)

property cpp_type_object: Object

[Read-Only]

Type:

(Object)

property default_value: str

[Read-Only]

Type:

(str)

property direction: RigVMPinDirection

[Read-Only]

Type:

(RigVMPinDirection)

property display_name: Name

[Read-Only]

Type:

(Name)

property is_array: bool

[Read-Only]

Type:

(bool)

property is_const: bool

[Read-Only]

Type:

(bool)

property name: Name

[Read-Only]

Type:

(Name)