unreal.RigidBodyKinematicTarget
¶
- class unreal.RigidBodyKinematicTarget(target_position: Vector = Ellipsis, target_orientation: Rotator = Ellipsis, use_skeletal_animation: bool = False)¶
Bases:
StructBase
A single kinematic target, which may be defined as an offset from the (implicit) animation target.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: RigidBodyControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
target_orientation
(Rotator): [Read-Write] The target orientation of the bodytarget_position
(Vector): [Read-Write] The target position of the bodyuse_skeletal_animation
(bool): [Read-Write] If true then the target will be applied on top of the skeletal animation