unreal.RigidBodyKinematicTargets
¶
- class unreal.RigidBodyKinematicTargets(targets: None = {})¶
Bases:
StructBase
A set of kinematic targets
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: RigidBodyControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
targets
(Map[Name, RigidBodyKinematicTarget]): [Read-Write] Targets to apply to the named body modifier