unreal.RivermaxCustomTimeStep

class unreal.RivermaxCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')

Bases: GenlockedCustomTimeStep

Genlock using PTP time from a rivermax card

C++ Source:

  • Plugin: RivermaxMedia

  • Module: RivermaxMedia

  • File: RivermaxCustomTimeStep.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alignment_point_delay_ms (double): [Read-Write] Delay from alignment point at which we tick the engine, in milliseconds

  • enable_overrun_detection (bool): [Read-Write] When enabled, will warn for skipped frames when engine is too slow

  • frame_rate (FrameRate): [Read-Write] Target frame rate to which to genlock. Uses ST2059 standard to align PTP time to standard genlock