unreal.RivermaxMediaCapture

class unreal.RivermaxMediaCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

Output Media for Rivermax streams.

C++ Source:

  • Plugin: RivermaxMedia

  • Module: RivermaxMedia

  • File: RivermaxMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.