unreal.RootMotionModifier_Scale

class unreal.RootMotionModifier_Scale(outer: Object | None = None, name: Name | str = 'None')

Bases: RootMotionModifier

URootMotionModifier_Scale

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Source of the root motion we are warping

  • current_position (float): [Read-Write] Current playback time of the animation

  • end_time (float): [Read-Write] End time of the warping window

  • previous_position (float): [Read-Write] Previous playback time of the animation

  • scale (Vector): [Read-Write] Vector used to scale each component of the translation

  • start_time (float): [Read-Write] Start time of the warping window

  • start_transform (Transform): [Read-Write] Character owner transform at the time this modifier becomes active

  • weight (float): [Read-Write] Current blend weight of the animation

classmethod add_root_motion_modifier_scale(motion_warping_comp, animation, start_time, end_time, scale=[1.000000, 1.000000, 1.000000]) RootMotionModifier_Scale

Add Root Motion Modifier Scale

Parameters:
Return type:

RootMotionModifier_Scale

property scale: Vector

[Read-Write] Vector used to scale each component of the translation

Type:

(Vector)