unreal.SingleModifierPerNodeWithTargetSettings

class unreal.SingleModifierPerNodeWithTargetSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseModifierGroup

Single Modifier Per Node with Target Settings

C++ Source:

  • Plugin: VirtualCamera

  • Module: VCamExtensions

  • File: TargetModifierPerNodeHierarchyRules.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_elements (Array[SingleModifierPerNodeWithTargetSettings]): [Read-Write]

  • node_name (Name): [Read-Write]

  • target_settings (VCamConnectionTargetSettings): [Read-Write]