unreal.SlateBrush

class unreal.SlateBrush(image_size=[32.0, 32.0], margin=[0.0, 0.0, 0.0, 0.0], tint_color=[[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], resource_object=None, draw_as=SlateBrushDrawType.IMAGE, tiling=SlateBrushTileType.NO_TILE, mirroring=SlateBrushMirrorType.NO_MIRROR)

Bases: unreal.StructBase

An brush which contains information about how to draw a Slate element
//, meta = (HasNativeMake = “”))

C++ Source:

  • Module: SlateCore
  • File: SlateBrush.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_as (SlateBrushDrawType): [Read-Write] How to draw the image
  • image_size (Vector2D): [Read-Write] Size of the resource in Slate Units
  • margin (Margin): [Read-Write] The margin to use in Box and Border modes
  • mirroring (SlateBrushMirrorType): [Read-Write] How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texture
    comes from a hardware device such as a web camera.
  • resource_object (Object): [Read-Write] The image to render for this brush, can be a UTexture or UMaterialInterface or an object implementing the AtlasedTextureInterface.
  • tiling (SlateBrushTileType): [Read-Write] How to tile the image in Image mode
  • tint_color (SlateColor): [Read-Write] Tinting applied to the image.
draw_as

(SlateBrushDrawType) – [Read-Write] How to draw the image

image_size

(Vector2D) – [Read-Write] Size of the resource in Slate Units

margin

(Margin) – [Read-Write] The margin to use in Box and Border modes

mirroring

(SlateBrushMirrorType) – [Read-Write] How to mirror the image in Image mode. This is normally only used for dynamic image brushes where the source texture comes from a hardware device such as a web camera.

resource_object

(Object) – [Read-Write] The image to render for this brush, can be a UTexture or UMaterialInterface or an object implementing the AtlasedTextureInterface.

texture_object

deprecated – ‘texture_object’ was renamed to ‘resource_object’.

tiling

(SlateBrushTileType) – [Read-Write] How to tile the image in Image mode

tint_color

(SlateColor) – [Read-Write] Tinting applied to the image.