unreal.SoundNode

class unreal.SoundNode(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Sound Node

C++ Source:

  • Module: Engine

  • File: SoundNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_nodes (Array[SoundNode]): [Read-Write]

property child_nodes: None

[Read-Only]

Type:

(Array[SoundNode])