unreal.SoundNode
Bases: Object
Object
Sound Node
C++ Source:
Module: Engine
File: SoundNode.h
Editor Properties: (see get_editor_property/set_editor_property)
child_nodes (Array[SoundNode]): [Read-Write]
child_nodes
[Read-Only]
(Array[SoundNode])
SoundNode
SoundNode.child_nodes
unreal.SoundModWave
unreal.SoundNodeAssetReferencer