unreal.SoundscapeBPFunctionLibrary
¶
- class unreal.SoundscapeBPFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Soundscape BPFunction Library
C++ Source:
Plugin: Soundscape
Module: Soundscape
File: SoundScape.h
- classmethod spawn_soundscape_color(world_context_object, soundscape_color_in) ActiveSoundscapeColor or None ¶
Spawns, but does not play, a new Soundscape Elemental Agent. Returns true if spawn was successful. “Play” can be called on the resulting Active Soundscape Color
- Parameters:
world_context_object (Object) –
soundscape_color_in (SoundscapeColor) –
- Returns:
active_soundscape_color (ActiveSoundscapeColor):
- Return type:
ActiveSoundscapeColor or None
- classmethod spawn_soundscape_palette(world_context_object, soundscape_palette_in) ActiveSoundscapePalette or None ¶
Spawns a new Soundscape Palette Agent. Returns true if spawn was successful.
- Parameters:
world_context_object (Object) –
soundscape_palette_in (SoundscapePalette) –
- Returns:
soundscape_palette_agents_out (ActiveSoundscapePalette):
- Return type:
ActiveSoundscapePalette or None