unreal.SoundscapeBPFunctionLibrary

class unreal.SoundscapeBPFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Soundscape BPFunction Library

C++ Source:

  • Plugin: Soundscape

  • Module: Soundscape

  • File: SoundScape.h

classmethod spawn_soundscape_color(world_context_object, soundscape_color_in) ActiveSoundscapeColor or None

Spawns, but does not play, a new Soundscape Elemental Agent. Returns true if spawn was successful. “Play” can be called on the resulting Active Soundscape Color

Parameters:
Returns:

active_soundscape_color (ActiveSoundscapeColor):

Return type:

ActiveSoundscapeColor or None

classmethod spawn_soundscape_palette(world_context_object, soundscape_palette_in) ActiveSoundscapePalette or None

Spawns a new Soundscape Palette Agent. Returns true if spawn was successful.

Parameters:
Returns:

soundscape_palette_agents_out (ActiveSoundscapePalette):

Return type:

ActiveSoundscapePalette or None