unreal.SourceEffectFilterSettings

class unreal.SourceEffectFilterSettings(filter_circuit=SourceEffectFilterCircuit.STATE_VARIABLE, filter_type=SourceEffectFilterType.LOW_PASS, cutoff_frequency=800.0, filter_q=2.0)

Bases: unreal.StructBase

Source Effect Filter Settings

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: SourceEffectFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cutoff_frequency (float): [Read-Write] The filter cutoff frequency
  • filter_circuit (SourceEffectFilterCircuit): [Read-Write] The type of filter circuit to use.
  • filter_q (float): [Read-Write] The filter resonance.
  • filter_type (SourceEffectFilterType): [Read-Write] The type of filter to use.
cutoff_frequency

(float) – [Read-Write] The filter cutoff frequency

filter_circuit

(SourceEffectFilterCircuit) – [Read-Write] The type of filter circuit to use.

filter_q

(float) – [Read-Write] The filter resonance.

filter_type

(SourceEffectFilterType) – [Read-Write] The type of filter to use.