unreal.SplineOffsetRangeInput

class unreal.SplineOffsetRangeInput(value: float = 0.0, offset_unit: SplineOffsetUnit = Ellipsis)

Bases: StructBase

Represents an input for Range based follow behavior

C++ Source:

  • Plugin: MoverExamples

  • Module: MoverExamples

  • File: FollowSplineMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • offset_unit (SplineOffsetUnit): [Read-Write]

  • value (float): [Read-Write]

property offset_unit: SplineOffsetUnit

[Read-Write]

Type:

(SplineOffsetUnit)

property value: float

[Read-Write]

Type:

(float)