unreal.StateTreeNodeBlueprintBase

class unreal.StateTreeNodeBlueprintBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

State Tree Node Blueprint Base

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeNodeBlueprintBase.h

request_transition(target_state, priority=StateTreeTransitionPriority.NORMAL) None

Request state transition.

Parameters:
send_event(event) None

Sends event to the StateTree.

Parameters:

event (StateTreeEvent) –