unreal.StateTreeTransitionType

class unreal.StateTreeTransitionType

Bases: EnumBase

Transitions behavior.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

FAILED: StateTreeTransitionType

Stop State Tree or sub-tree and mark execution failed.

Type:

2

GOTO_STATE: StateTreeTransitionType

Transition to the specified state.

Type:

3

NEXT_SELECTABLE_STATE: StateTreeTransitionType

Transition to the next selectable sibling state

Type:

5

NEXT_STATE: StateTreeTransitionType

Transition to the next sibling state.

Type:

4

NONE: StateTreeTransitionType

No transition will take place.

Type:

0

NOT_SET: StateTreeTransitionType

6

SUCCEEDED: StateTreeTransitionType

Stop State Tree or sub-tree and mark execution succeeded.

Type:

1