unreal.StateTreeTransitionType
¶
- class unreal.StateTreeTransitionType¶
Bases:
EnumBase
Transitions behavior.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- FAILED: StateTreeTransitionType¶
Stop State Tree or sub-tree and mark execution failed.
- Type:
2
- GOTO_STATE: StateTreeTransitionType¶
Transition to the specified state.
- Type:
3
- NEXT_SELECTABLE_STATE: StateTreeTransitionType¶
Transition to the next selectable sibling state
- Type:
5
- NEXT_STATE: StateTreeTransitionType¶
Transition to the next sibling state.
- Type:
4
- NONE: StateTreeTransitionType¶
No transition will take place.
- Type:
0
- NOT_SET: StateTreeTransitionType¶
6
- SUCCEEDED: StateTreeTransitionType¶
Stop State Tree or sub-tree and mark execution succeeded.
- Type:
1