unreal.StripAnimDataOnDedicatedServerSettings
¶
- class unreal.StripAnimDataOnDedicatedServerSettings¶
Bases:
EnumBase
Enum used to decide whether we should strip animation data on dedicated server
C++ Source:
Module: Engine
File: AnimSequence.h
- DO_NOT_STRIP_ANIM_DATA_ON_DEDICATED_SERVER: StripAnimDataOnDedicatedServerSettings¶
Do not strip track data on dedicated server regardless of the value of ‘Strip Animation Data on Dedicated Server’ option in Project Settings
- Type:
2
- STRIP_ANIM_DATA_ON_DEDICATED_SERVER: StripAnimDataOnDedicatedServerSettings¶
Strip track data on dedicated server regardless of the value of ‘Strip Animation Data on Dedicated Server’ option in Project Settings as long as EnableRootMotion is false
- Type:
1
- USE_PROJECT_SETTING: StripAnimDataOnDedicatedServerSettings¶
Strip track data on dedicated server if ‘Strip Animation Data on Dedicated Server’ option in Project Settings is true and EnableRootMotion is false
- Type:
0