unreal.SubmixEffectStereoToQuadSettings

class unreal.SubmixEffectStereoToQuadSettings(flip_channels: bool = False, rear_channel_gain: float = 0.0)

Bases: StructBase

Submix Effect Stereo to Quad Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectStereoToQuad.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_channels (bool): [Read-Write] Whether or not to flip the left and right input channels when sending to the rear channel. This can be useful to have a stereo field when hearing audio to the left and right in surround output configuration.

  • rear_channel_gain (float): [Read-Write] The gain (in decibels) of the rear channels

property flip_channels: bool

[Read-Write] Whether or not to flip the left and right input channels when sending to the rear channel. This can be useful to have a stereo field when hearing audio to the left and right in surround output configuration.

Type:

(bool)

property rear_channel_gain: float

[Read-Write] The gain (in decibels) of the rear channels

Type:

(float)