unreal.SweepShape

class unreal.SweepShape

Bases: EnumBase

ESweep Shape

C++ Source:

  • Plugin: ChaosVehiclesPlugin

  • Module: ChaosVehicles

  • File: ChaosVehicleWheel.h

RAYCAST: SweepShape

Use ray to determine suspension length to ground - fastest

Type:

0

SHAPECAST: SweepShape

Use wheel collision shape to determine suspension length to ground - Slowest

Type:

2

SPHERECAST: SweepShape

Use sphere to determine suspension length to ground

Type:

1