unreal.SynesthesiaSpectrumAnalysisSettings
¶
- class unreal.SynesthesiaSpectrumAnalysisSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioSynesthesiaSettings
USynesthesiaSpectrumAnalysisSettings
Settings for a USynesthesiaSpectrumAnalysisAnalyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: SynesthesiaSpectrumAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Number of seconds between SynesthesiaSpectrumAnalysis measurementsdownmix_to_mono
(bool): [Read-Write] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets its own FFT result.fft_size
(FFTSize): [Read-Write] Size of FFT.spectrum_type
(AudioSpectrumType): [Read-Write] Type of spectrum to use.window_type
(FFTWindowType): [Read-Write] Type of window to use.
- property analysis_period: float¶
[Read-Only] Number of seconds between SynesthesiaSpectrumAnalysis measurements
- Type:
(float)
- property downmix_to_mono: bool¶
[Read-Only] If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets its own FFT result.
- Type:
(bool)
- property spectrum_type: AudioSpectrumType¶
[Read-Only] Type of spectrum to use.
- Type:
- property window_type: FFTWindowType¶
[Read-Only] Type of window to use.
- Type: