unreal.SynesthesiaSpectrumAnalyzer
¶
- class unreal.SynesthesiaSpectrumAnalyzer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioAnalyzer
USynesthesiaSpectrumAnalysisAnalyzer
USynesthesiaSpectrumAnalysisAnalyzer calculates the current amplitude of an audio bus in real-time.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: SynesthesiaSpectrumAnalysis.h
Editor Properties: (see get_editor_property/set_editor_property)
on_latest_spectrum_results
(OnLatestSpectrumResults): [Read-Write] Delegate to receive the latest per-channel Spectrum results. If bDownmixToMono setting is true, results will be in channel index 0.on_spectrum_results
(OnSpectrumResults): [Read-Write] Delegate to receive all Spectrum results, per-channel, since last delegate call. If bDownmixToMono setting is true, results will be in channel index 0.settings
(SynesthesiaSpectrumAnalysisSettings): [Read-Write] The settings for the SynesthesiaSpectrumAnalysis audio analyzer.
- get_num_center_frequencies() int32 ¶
Get Num Center Frequencies
- Return type:
int32
- property on_latest_spectrum_results: OnLatestSpectrumResults¶
[Read-Write] Delegate to receive the latest per-channel Spectrum results. If bDownmixToMono setting is true, results will be in channel index 0.
- Type:
- property on_spectrum_results: OnSpectrumResults¶
[Read-Write] Delegate to receive all Spectrum results, per-channel, since last delegate call. If bDownmixToMono setting is true, results will be in channel index 0.
- Type:
- property settings: SynesthesiaSpectrumAnalysisSettings¶
[Read-Write] The settings for the SynesthesiaSpectrumAnalysis audio analyzer.