unreal.SynesthesiaSpectrumResults

class unreal.SynesthesiaSpectrumResults(time_seconds: float = 0.0, spectrum_values: None = [])

Bases: StructBase

The results of the spectrum analysis.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesia

  • File: SynesthesiaSpectrumAnalysis.h

Editor Properties: (see get_editor_property/set_editor_property)

  • spectrum_values (Array[float]): [Read-Write] The spectrum values from the FFT

  • time_seconds (float): [Read-Write] The time in seconds since analysis began of this SynesthesiaSpectrumAnalysis analysis result

property spectrum_values: None

[Read-Only] The spectrum values from the FFT

Type:

(Array[float])

property time_seconds: float

[Read-Only] The time in seconds since analysis began of this SynesthesiaSpectrumAnalysis analysis result

Type:

(float)