unreal.TG_Expression_Pattern
¶
- class unreal.TG_Expression_Pattern(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression
TG Expression Pattern
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Pattern.h
Editor Properties: (see get_editor_property/set_editor_property)
bevel
(PatternMaskBevel_TS): [Read-Write] Bevelcutout
(PatternMaskCutout_TS): [Read-Write] Cut outgradient_direction
(GradientDir_TS): [Read-Write] Gradient directionjitter
(PatternMaskJitter_TS): [Read-Write] Jitteroutput
(TG_Texture): [Read-Write] The output generated by the patternpattern_type
(PatternType): [Read-Write] The type of patternplacement
(PatternMaskPlacement_TS): [Read-Write] Placement
- property bevel: PatternMaskBevel_TS¶
[Read-Write] Bevel
- Type:
- property cutout: PatternMaskCutout_TS¶
[Read-Write] Cut out
- Type:
- property gradient_direction: GradientDir_TS¶
[Read-Write] Gradient direction
- Type:
- property jitter: PatternMaskJitter_TS¶
[Read-Write] Jitter
- Type:
- property pattern_type: PatternType¶
[Read-Write] The type of pattern
- Type:
- property placement: PatternMaskPlacement_TS¶
[Read-Write] Placement
- Type: