unreal.TakeRecorderLiveLinkSource

class unreal.TakeRecorderLiveLinkSource(outer: Object | None = None, name: Name | str = 'None')

Bases: TakeRecorderSource

A recording source that records LiveLink

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkSequencer

  • File: TakeRecorderLiveLinkSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • discard_samples_before_start (bool): [Read-Write] If true discard livelink samples with timecode that occurs before the start of recording

  • enabled (bool): [Read-Write] True if this source is cued for recording or not

  • reduce_keys (bool): [Read-Write] Whether to perform key-reduction algorithms as part of the recording

  • save_subject_settings (bool): [Read-Write] Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settings

  • subject_name (Name): [Read-Write] Name of the subject to record

  • take_number (int32): [Read-Write]

  • track_tint (Color): [Read-Write]

  • use_source_timecode (bool): [Read-Write] Whether the livelink subject’s timecode or the system time should be used for the recording. note: If set, the livelink subject’s timecode will be used even if it does not match the engine timecode.

property discard_samples_before_start: bool

[Read-Write] If true discard livelink samples with timecode that occurs before the start of recording

Type:

(bool)

property reduce_keys: bool

[Read-Write] Whether to perform key-reduction algorithms as part of the recording

Type:

(bool)

property save_subject_settings: bool

[Read-Write] Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settings

Type:

(bool)

property subject_name: Name

[Read-Write] Name of the subject to record

Type:

(Name)

property use_source_timecode: bool

[Read-Write] Whether the livelink subject’s timecode or the system time should be used for the recording. note: If set, the livelink subject’s timecode will be used even if it does not match the engine timecode.

Type:

(bool)