unreal.TakeRecorderMicrophoneAudioManager
¶
- class unreal.TakeRecorderMicrophoneAudioManager(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderAudioInputSettings
- This class exposes the audio input device list via the project settings details. It does this in
conjunction with FAudioInputDevicePropertyCustomization. It also manages the IAudioCaptureEditor object which handles the low level audio device recording.
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderMicrophoneAudioManager.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_input_device
(AudioInputDeviceProperty): [Read-Write] The audio device to use for this microphone source
- property audio_input_device: AudioInputDeviceProperty¶
[Read-Write] The audio device to use for this microphone source
- Type: