unreal.TextureShareReceiveTextureDesc

class unreal.TextureShareReceiveTextureDesc(name: str = '', texture: TextureRenderTarget = Ellipsis)

Bases: StructBase

Texture with name for receive

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareBlueprintContainersBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write] Resource name (used for IPC)

  • texture (TextureRenderTarget): [Read-Write] Resource to receive

property name: str

[Read-Write] Resource name (used for IPC)

Type:

(str)

property texture: TextureRenderTarget

[Read-Write] Resource to receive

Type:

(TextureRenderTarget)