unreal.TextureShareObjectSyncSettings

class unreal.TextureShareObjectSyncSettings(frame_sync_time_out: int = 0, frame_connect_time_out: int = 0)

Bases: StructBase

Sync settings

C++ Source:

  • Plugin: TextureShare

  • Module: TextureShare

  • File: TextureShareBlueprintContainersBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_connect_time_out (int32): [Read-Write] MaxMillisecondsToWait for first connection. 0 -infinite

  • frame_sync_time_out (int32): [Read-Write] MaxMillisecondsToWait for sync. 0 -infinite

property frame_connect_time_out: int

[Read-Write] MaxMillisecondsToWait for first connection. 0 -infinite

Type:

(int32)

property frame_sync_time_out: int

[Read-Write] MaxMillisecondsToWait for sync. 0 -infinite

Type:

(int32)