unreal.TickableLookAtConstraint

class unreal.TickableLookAtConstraint(outer: Object | None = None, name: Name | str = 'None')

Bases: TickableTransformConstraint

UTickableLookAtConstraint

C++ Source:

  • Module: Constraints

  • File: TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active (bool): [Read-Write] todo: documentation.

  • axis (Vector): [Read-Write] Defines the aiming axis.

  • child_trs_handle (TransformableHandle): [Read-Write] The transformable handle representing the child of that constraint.

  • dynamic_offset (bool): [Read-Write] Should the child be able to change it’s offset dynamically.

  • maintain_offset (bool): [Read-Write] Should that constraint maintain the default offset.

  • parent_trs_handle (TransformableHandle): [Read-Write] The transformable handle representing the parent of that constraint.

property axis: Vector

[Read-Write] Defines the aiming axis.

Type:

(Vector)