unreal.TickableParentConstraint

class unreal.TickableParentConstraint(outer: Object | None = None, name: Name | str = 'None')

Bases: TickableTransformConstraint

UTickableParentConstraint

C++ Source:

  • Module: Constraints

  • File: TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active (bool): [Read-Write] todo: documentation.

  • child_trs_handle (TransformableHandle): [Read-Write] The transformable handle representing the child of that constraint.

  • dynamic_offset (bool): [Read-Write] Should the child be able to change it’s offset dynamically.

  • maintain_offset (bool): [Read-Write] Should that constraint maintain the default offset.

  • offset_transform (Transform): [Read-Write] Defines the local child’s transform offset in the parent space.

  • parent_trs_handle (TransformableHandle): [Read-Write] The transformable handle representing the parent of that constraint.

  • scaling (bool): [Read-Write] Defines whether we propagate the parent scale.

  • transform_filter (TransformFilter): [Read-Write] Defines which translation/rotation/scale axis are constrained.

property offset_transform: Transform

[Read-Write] Defines the local child’s transform offset in the parent space.

Type:

(Transform)

property scaling: bool

[Read-Write] Defines whether we propagate the parent scale.

Type:

(bool)

property transform_filter: TransformFilter

[Read-Write] Defines which translation/rotation/scale axis are constrained.

Type:

(TransformFilter)