unreal.UsdDynamicBindingResolverLibrary
¶
- class unreal.UsdDynamicBindingResolverLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Usd Dynamic Binding Resolver Library
C++ Source:
Plugin: USDImporter
Module: USDStage
File: USDDynamicBindingResolverLibrary.h
- classmethod resolve_with_stage_actor(world_context_object, params, stage_actor_id_name_filter, root_layer_filter, prim_path) MovieSceneDynamicBindingResolveResult ¶
Resolves a Sequencer Dynamic Binding described on Params, returning the actor or component that the Sequencer should bind to
- Parameters:
world_context_object (Object) – Some UObject that lives in the UWorld that we’re talking about
params (MovieSceneDynamicBindingResolveParams) – The binding to resolve
stage_actor_id_name_filter (str) – The “ID Name”/FName of a AUsdStageActor to restrict our search for actor and components to. Can be empty.
root_layer_filter (str) – The root layer file path to restrict our search for actor and components to. This should match what is shown on the Stage Actor’s RootLayer property. Can be empty.
prim_path (str) – The path to the prim that generates the actor or component that this binding should resolve to (e.g. ‘/cube’)
- Returns:
The result struct containing the resolved UObject
- Return type: